Tennis Masters Series 2003 is a step in the right direction for Microids' fledgling arcade sports series. The follow-up to Tennis Masters Series 2002 addresses many of its predecessor's problems, smoothing out player movement, tweaking the AI, and enhancing the graphics. Unfortunately, the previous game had so many issues that these renovations can only do so much. Tennis Masters Series 2003 is a pretty lightweight tennis simulation, though it's clearly on the right track and is much more enjoyable than last year's game.
Tennis Masters Series 2003 looks pretty good, if you can ignore the purple courts.
These improvements seem like the result of fan feedback. One of the most common complaints that players made about the first game was that its controls weren't responsive. Your player lumbered about the court, more like an offensive lineman than a lithe tennis pro, and had an unfortunate tendency to pause after shots, almost as though he were admiring his last stroke. Unfortunately, this pause would often cause you to miss your next shot, even if the ball landed just a few feet away. Considering the fact that computer-controlled opponents would mercilessly fire killer shots at you, the original game could often be frustrating.
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